![]() But it encourages experimentation and helps my builds feel like they’re mine. The Relic skill trees still feel fairly limited, just like the base class ones, with most having two active and two passive abilities that can be upgraded in a couple different ways. A mage with vampiric berserker abilities? Nothing is stopping you. ![]() Each relic is class agnostic, so you can mix and match them to create interesting combinations. You can have one Relic equipped at a time, which opens up an entirely new skill tree that includes an “ultimate” ability with a very long cooldown, similar to those you might see in a MOBA. A mage with vampiric berserker abilities? Nothing is stopping you.It gets a little more exciting with the introduction of Relics, which ended up being my favorite part of the progression system. But each only features a handful of abilities to invest in right now, and since they’re gated at five level intervals, the choices you have upon levelling up are usually pretty limited.Ī sniper with lightning powers? Sure. Each has two main skill trees with a different focus – the Sharpshooter has one focusing on direct ranged damage and one focusing on summonable creatures, while the Railmaster has one focused on melee combat and one focused on making his train bigger and nastier. The options for customizing these classes are a little bit lackluster, too, especially compared to some other recent ARPGs. There is an unlockable reload skill that refills your ammo instantly, and while it suits the fantasy the sharpshooter is trying to represent, it was far too rare that it let me feel like I was making interesting resource management decisions. That sounds great, but their ammo resource gauge is basically just a fancy stamina bar that recharges quickly when not in use. The Sharpshooter, for instance, is a savvy hunter who can summon various companions and has a whole toolbelt of powerful ranged attacks. The hilariously over-the-top Railmaster reimagines the concept of a pet class by summoning a battle train that follows you around on rails you leave behind as you move, to which more cars with different uses can be added by investing in the skill tree.Įach of the four playable classes has a very distinct and flavorful aesthetic and identity.Not all of them are quite as fun in practice as they seem in concept, though. The weird and eerie Dusk Mage builds up dark mana by using light spells and light mana by using dark spells, and can unleash a more powerful finisher of either type once the appropriate mana gauge is filled. Each of the four playable classes has a very distinct and flavorful aesthetic and identity. Finally, Ramming Robot offers further mobility and helps the Forged escape enemies quickly.At least things get a little more interesting when it comes to the class design. Poison Dart can provide an extra method of dealing damage, and Fracking Strike should be built up over time as a more effective Vent skill than Vortex Bomb for boss encounters. Power Projection and Sonic Pulse weaken enemies for a defensive boost. Typically, the support skills will provide defense and mobility and enhance the effectiveness of active skills. Players will also want to invest in several support skills with this build. ![]() Finally, Dance of Death allows the Forged to take on more elite enemies or larger groups. Vortex Bomb will be the primary Vent skill, and players should set it off once Cyclone Mode has placed them in the fray. Cyclone Mode will allow the Forged to position themselves within a group of enemies, and Drain provides a source of powerful AOE burst damage to those enemies. Drain is enhanced by Cyclone Mode, which is the primary damage skill. The key to the build is Drain, so players should invest in maximizing this skill.
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